endstone/effect
Classes
| Name | Description |
|---|---|
EffectType | All effect types. |
Type Aliases
| Name | Description |
|---|---|
EffectId |
classEffectType
Defined in <endstone/effect/effect_type.h>
All effect types.
Variables
varSpeedstaticconstexpr
auto SpeedIncreases movement speed.
varSlownessstaticconstexpr
auto SlownessDecreases movement speed.
varHastestaticconstexpr
auto HasteIncreases dig speed.
varMiningFatiguestaticconstexpr
auto MiningFatigueDecreases dig speed.
varStrengthstaticconstexpr
auto StrengthIncreases damage dealt.
varInstantHealthstaticconstexpr
auto InstantHealthHeals an entity.
varInstantDamagestaticconstexpr
auto InstantDamageHurts an entity.
varJumpBooststaticconstexpr
auto JumpBoostIncreases jump height.
varNauseastaticconstexpr
auto NauseaWarps vision on the client.
varRegenerationstaticconstexpr
auto RegenerationRegenerates health.
varResistancestaticconstexpr
auto ResistanceDecreases damage dealt to an entity.
varFireResistancestaticconstexpr
auto FireResistanceStops fire damage.
varWaterBreathingstaticconstexpr
auto WaterBreathingAllows breathing underwater.
varInvisibilitystaticconstexpr
auto InvisibilityGrants invisibility.
varBlindnessstaticconstexpr
auto BlindnessBlinds an entity.
varNightVisionstaticconstexpr
auto NightVisionAllows an entity to see in the dark.
varHungerstaticconstexpr
auto HungerIncreases hunger.
varWeaknessstaticconstexpr
auto WeaknessDecreases damage dealt by an entity.
varPoisonstaticconstexpr
auto PoisonDeals damage to an entity over time.
varWitherstaticconstexpr
auto WitherDeals damage to an entity over time and gives the health to the shooter.
varHealthBooststaticconstexpr
auto HealthBoostIncreases the maximum health of an entity.
varAbsorptionstaticconstexpr
auto AbsorptionIncreases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds.
varSaturationstaticconstexpr
auto SaturationIncreases the food level of an entity each tick.
varLevitationstaticconstexpr
auto LevitationCauses the entity to float into the air.
varFatalPoisonstaticconstexpr
auto FatalPoisonInflicts damage to the entity over time, and can kill both undead and non-undead mobs, similar to Wither
varConduitPowerstaticconstexpr
auto ConduitPowerEffects granted by a nearby conduit. Includes enhanced underwater abilities.
varSlowFallingstaticconstexpr
auto SlowFallingSlows entity fall rate.
varBadOmenstaticconstexpr
auto BadOmenTriggers an ominous event when the player enters a village or trial chambers.
oof.
varHeroOfTheVillagestaticconstexpr
auto HeroOfTheVillageReduces the cost of villager trades.
\o/.
varDarknessstaticconstexpr
auto DarknessCauses the player's vision to dim occasionally.
varTrialOmenstaticconstexpr
auto TrialOmenCauses trial spawners to become ominous.
varWindChargedstaticconstexpr
auto WindChargedEmits a wind burst upon death.
varWeavingstaticconstexpr
auto WeavingCreates cobwebs upon death.
varOozingstaticconstexpr
auto OozingCauses slimes to spawn upon death.
varInfestedstaticconstexpr
auto InfestedChance of spawning silverfish when hurt.
varRaidOmenstaticconstexpr
auto RaidOmenTriggers a raid when a player enters a village.
varBreathOfTheNautilusstaticconstexpr
auto BreathOfTheNautilusPrevents the rider's oxygen bar from depleting while riding a nautilus or zombie nautilus.
typeEffectId
Identifier<class EffectType> EffectId