endstone/effect

Classes

NameDescription
EffectTypeAll effect types.

Type Aliases

NameDescription
EffectId

classEffectType

Defined in <endstone/effect/effect_type.h>

All effect types.

Variables

varSpeedstaticconstexpr

auto Speed

Increases movement speed.

varSlownessstaticconstexpr

auto Slowness

Decreases movement speed.

varHastestaticconstexpr

auto Haste

Increases dig speed.

varMiningFatiguestaticconstexpr

auto MiningFatigue

Decreases dig speed.

varStrengthstaticconstexpr

auto Strength

Increases damage dealt.

varInstantHealthstaticconstexpr

auto InstantHealth

Heals an entity.

varInstantDamagestaticconstexpr

auto InstantDamage

Hurts an entity.

varJumpBooststaticconstexpr

auto JumpBoost

Increases jump height.

varNauseastaticconstexpr

auto Nausea

Warps vision on the client.

varRegenerationstaticconstexpr

auto Regeneration

Regenerates health.

varResistancestaticconstexpr

auto Resistance

Decreases damage dealt to an entity.

varFireResistancestaticconstexpr

auto FireResistance

Stops fire damage.

varWaterBreathingstaticconstexpr

auto WaterBreathing

Allows breathing underwater.

varInvisibilitystaticconstexpr

auto Invisibility

Grants invisibility.

varBlindnessstaticconstexpr

auto Blindness

Blinds an entity.

varNightVisionstaticconstexpr

auto NightVision

Allows an entity to see in the dark.

varHungerstaticconstexpr

auto Hunger

Increases hunger.

varWeaknessstaticconstexpr

auto Weakness

Decreases damage dealt by an entity.

varPoisonstaticconstexpr

auto Poison

Deals damage to an entity over time.

varWitherstaticconstexpr

auto Wither

Deals damage to an entity over time and gives the health to the shooter.

varHealthBooststaticconstexpr

auto HealthBoost

Increases the maximum health of an entity.

varAbsorptionstaticconstexpr

auto Absorption

Increases the maximum health of an entity with health that cannot be regenerated, but is refilled every 30 seconds.

varSaturationstaticconstexpr

auto Saturation

Increases the food level of an entity each tick.

varLevitationstaticconstexpr

auto Levitation

Causes the entity to float into the air.

varFatalPoisonstaticconstexpr

auto FatalPoison

Inflicts damage to the entity over time, and can kill both undead and non-undead mobs, similar to Wither

varConduitPowerstaticconstexpr

auto ConduitPower

Effects granted by a nearby conduit. Includes enhanced underwater abilities.

varSlowFallingstaticconstexpr

auto SlowFalling

Slows entity fall rate.

varBadOmenstaticconstexpr

auto BadOmen

Triggers an ominous event when the player enters a village or trial chambers.
oof.

varHeroOfTheVillagestaticconstexpr

auto HeroOfTheVillage

Reduces the cost of villager trades.
\o/.

varDarknessstaticconstexpr

auto Darkness

Causes the player's vision to dim occasionally.

varTrialOmenstaticconstexpr

auto TrialOmen

Causes trial spawners to become ominous.

varWindChargedstaticconstexpr

auto WindCharged

Emits a wind burst upon death.

varWeavingstaticconstexpr

auto Weaving

Creates cobwebs upon death.

varOozingstaticconstexpr

auto Oozing

Causes slimes to spawn upon death.

varInfestedstaticconstexpr

auto Infested

Chance of spawning silverfish when hurt.

varRaidOmenstaticconstexpr

auto RaidOmen

Triggers a raid when a player enters a village.

varBreathOfTheNautilusstaticconstexpr

auto BreathOfTheNautilus

Prevents the rider's oxygen bar from depleting while riding a nautilus or zombie nautilus.

typeEffectId

Identifier<class EffectType> EffectId

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